EVOLVED


Shaders
Advanced Lighting | PS 2.0/3.0 - VS2.0/3.0
Using light pre-pass which is a semi-deferred rendering technique for rendering dynamic lights and shadows. 
AdvancedLighting.rar
Light Scattering | PS 3.0 - VS 3.0
Light Scattering makes a sun ray effect.
LightScattering.zip
Depth of field | PS 2.0 - VS 2.0
Depth of field gives us a camera focuses effect.
DepthOfField.zip
Post bloom | PS 1.14 - VS 1.1
Post bloom, using render targets to produce a glow effect. 
PostBloom.zip
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